# Author: RK import simplegui import random # initialize globals - pos and vel encode vertical info for paddles WIDTH = 600 HEIGHT = 400 BALL_RADIUS = 20 PAD_WIDTH = 8 PAD_HEIGHT = 80 HALF_PAD_WIDTH = PAD_WIDTH / 2 HALF_PAD_HEIGHT = PAD_HEIGHT / 2 ball_pos = [WIDTH/2, HEIGHT/2] ball_vel = [-random.randrange(60, 180) / 60, random.randrange(120, 240) / 60] paddle1_pos = HEIGHT/2 paddle2_pos = HEIGHT/2 # helper function that spawns a ball by updating the # ball's position vector and velocity vector # if right is True, the ball's velocity is upper right, else upper left def ball_init(right): global ball_pos, ball_vel # these are vectors stored as lists ball_pos = [WIDTH/2,HEIGHT/2] ball_vel[1] = -random.randrange(60, 180)/60 if right == True: ball_vel[0] = random.randrange(120, 240)/60 else: ball_vel[0] = -random.randrange(120, 240)/60 pass def new_game(): global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel global score1, score2 paddle1_pos = HEIGHT/2 paddle2_pos = HEIGHT/2 paddle1_vel = 0 paddle2_vel = 0 score1 = 0 score2 = 0 ball_init(0 == random.randrange(0, 11) % 2) pass # define event handlers def draw(c): global score1, score2, paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel, ball_pos, ball_vel # update paddle's vertical position, keep paddle on the screen if paddle1_pos < (HALF_PAD_HEIGHT) and paddle1_vel < 0: paddle_vel = 0 if paddle2_pos < (HALF_PAD_HEIGHT) and paddle2_vel < 0: paddle2_vel = 0 if paddle1_pos > (HEIGHT - (HALF_PAD_HEIGHT)) and paddle1_vel >0: paddle2_vel = 0 if paddle2_pos > (HEIGHT - (HALF_PAD_HEIGHT)) and paddle2_vel > 0: paddle2_vel = 0 paddle1_pos += paddle1_vel paddle2_pos += paddle2_vel # draw mid line and gutters c.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White") c.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White") c.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White") # draw paddles c.draw_polygon([(0, paddle1_pos-HALF_PAD_HEIGHT), (0, paddle1_pos+HALF_PAD_HEIGHT), (PAD_WIDTH-2, paddle1_pos+HALF_PAD_HEIGHT),(PAD_WIDTH-2,paddle1_pos-HALF_PAD_HEIGHT)], PAD_WIDTH-1, "White","White") c.draw_polygon([(WIDTH, paddle2_pos-HALF_PAD_HEIGHT), (WIDTH, paddle2_pos+HALF_PAD_HEIGHT), (WIDTH-PAD_WIDTH+2, paddle2_pos+HALF_PAD_HEIGHT),(WIDTH-PAD_WIDTH+2,paddle2_pos-HALF_PAD_HEIGHT)], PAD_WIDTH-1, "White","White") # update ball ball_pos[0] += ball_vel[0] ball_pos[1] += ball_vel[1] if ball_pos[1] >= (HEIGHT - BALL_RADIUS) or ball_pos[1] <= (BALL_RADIUS): ball_vel[1] = -ball_vel[1] if ball_pos[0] <= (PAD_WIDTH + BALL_RADIUS): if ball_pos[1] < (paddle1_pos - HALF_PAD_HEIGHT) or ball_pos[1] > (paddle1_pos + HALF_PAD_HEIGHT): ball_init(True) score2 += 1 else: ball_vel[0] = -ball_vel[0] * 1.1 if ball_pos[0] >= (WIDTH - PAD_WIDTH - BALL_RADIUS): if ball_pos[1] < (paddle2_pos - HALF_PAD_HEIGHT) or ball_pos[1] > (paddle2_pos + HALF_PAD_HEIGHT): ball_init(False) score1 += 1 else: ball_vel[0] = -ball_vel[0] * 1.1 # draw ball and scores c.draw_circle(ball_pos, BALL_RADIUS, 2, "Yellow", "White") c.draw_text(str(score1), (170, 50), 36, "Yellow") c.draw_text(str(score2), (400, 50), 36, "Yellow") def keydown(key): global paddle1_vel, paddle2_vel if key == simplegui.KEY_MAP['w']: paddle1_vel = -4 elif key == simplegui.KEY_MAP['s']: paddle1_vel = 4 elif key == simplegui.KEY_MAP['up']: paddle2_vel = -4 elif key == simplegui.KEY_MAP['down']: paddle2_vel = 4 def keyup(key): global paddle1_vel, paddle2_vel if key == simplegui.KEY_MAP['w']: paddle1_vel = 0 elif key == simplegui.KEY_MAP['s']: paddle1_vel = 0 elif key == simplegui.KEY_MAP['up']: paddle2_vel = 0 elif key == simplegui.KEY_MAP['down']: paddle2_vel = 0 # create frame frame = simplegui.create_frame("Pong", WIDTH, HEIGHT) frame.set_draw_handler(draw) frame.set_keydown_handler(keydown) frame.set_keyup_handler(keyup) # start frame frame.start() new_game()
Saturday, May 18, 2013
Simple Python Game: Pong
Here goes this week's game. The classic Pong game. You can play this game on your browser here (don't try this on IE). Its a two player game. Player 1 can use 'w' and 's' keys and Player 2 can use ↑ and ↓. I would like to make this game working locally on Windows using tkinter. Let see
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