# Blackjack __author__ = 'RK' import simplegui import random CARD_SIZE = (73, 98) CARD_CENTER = (36.5, 49) card_images = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/cards.jfitz.png") CARD_BACK_SIZE = (71, 96) CARD_BACK_CENTER = (35.5, 48) card_back = simplegui.load_image("https://www.dropbox.com/s/75fcadgeewharzg/joker.jpg?dl=1") # initialize some useful global variables in_play = False outcome = "" score = 0 # define globals for cards SUITS = ('C', 'S', 'H', 'D') RANKS = ('A', '2', '3', '4', '5', '6', '7', '8', '9', 'T', 'J', 'Q', 'K') VALUES = {'A':1, '2':2, '3':3, '4':4, '5':5, '6':6, '7':7, '8':8, '9':9, 'T':10, 'J':10, 'Q':10, 'K':10} # define card class class Card: def __init__(self, suit, rank): if (suit in SUITS) and (rank in RANKS): self.suit = suit self.rank = rank else: self.suit = None self.rank = None print "Invalid card: ", suit, rank def __str__(self): return self.suit + self.rank def get_suit(self): return self.suit def get_rank(self): return self.rank def draw(self, canvas, pos): card_loc = (CARD_CENTER[0] + CARD_SIZE[0] * RANKS.index(self.rank), CARD_CENTER[1] + CARD_SIZE[1] * SUITS.index(self.suit)) canvas.draw_image(card_images, card_loc, CARD_SIZE, [pos[0] + CARD_CENTER[0], pos[1] + CARD_CENTER[1]], CARD_SIZE) # define hand class class Hand: def __init__(self): self.hand = [] def __str__(self): s = '' for c in self.hand: s += str(c) s += " " return s def add_card(self, card): self.hand.append(card) def hit(self,deck): self.add_card(deck.deal_card()) player.get_value() dealer.get_value() def get_value(self): """ count aces as 1, if the hand has an ace, then add 10 to hand value if it doesn't bust""" global in_play, message, score self.value = 0 A = 0 for card in self.hand: if card[1] == 'A': A += 1 self.value += VALUES[card[1]] if A > 0 and self.value < 12: self.value += 10 if self.value > 21: if in_play and (player.value > 21): message = "You lose! The computer wins!" score -= 1 in_play = False return self.value def draw(self, canvas, pos): """draw a hand on the canvas, use the draw method for cards""" x = 0 for card in self.hand: card = Card(self.hand[x][0], self.hand[x][1]) card.draw(canvas, [x * 90 + 50, pos * 200]) x += 1 # define deck class class Deck: def __init__(self): self.deck = [(suit, rank) for suit in SUITS for rank in RANKS] self.shuffle() def shuffle(self): random.shuffle(self.deck) def deal_card(self): return self.deck.pop() #define event handlers for buttons def deal(): global outcome, in_play,deck, hand, dealer, hand_total, player, message, score message = "Do you choose to Hit or Stand?" if in_play: score -= 1 message = "That's cheating!" hand_total = 0 deck = Deck() player = Hand() dealer = Hand() player.hit(deck) player.hit(deck) dealer.hit(deck) dealer.hit(deck) in_play = True def hit(): global player, in_play, message """if the hand is in play, hit the player""" player.get_value() if (player.value <= 21) and in_play: player.hit(deck) if player.value < 21: message = "OK. Do you want to Hit again or Stand?" """if busted, assign a message to outcome, update in_play and score""" else: message = "STOP. CLICKING. THAT." def stand(): global value, message, in_play, score if in_play == False: message = "STOP. CLICKING. THAT." else: player.value message = "Please wait! Computer is making its move..." timer.start() in_play = False def dealercard(): global score, message if dealer.value < 17: dealer.hit(deck) elif (player.value > dealer.value) or (dealer.value > 21): message = "You win. Congrats! Deal again?" score += 1 timer.stop() else: message = "Computer Wins. Deal again?" score -= 1 timer.stop() # draw handler def draw(canvas): global dealer, player, message, in_play, score scorestring = "Your points are: " scorestring += str(score) dealer.draw(canvas, 1) player.draw(canvas, 2) canvas.draw_text(message, [50, 185], 18, "Black") canvas.draw_text(scorestring, [480, 555], 14, "Yellow") canvas.draw_text("BlackJack Game", [480, 585], 18, "Black") if in_play: canvas.draw_image(card_back, CARD_BACK_CENTER, CARD_BACK_SIZE, (88, 249), (70, 94)) # initialization frame frame = simplegui.create_frame("Blackjack", 600, 600) frame.set_canvas_background("Gray") timer = simplegui.create_timer(1000, dealercard) #create buttons and canvas callback frame.add_button("Deal", deal, 200) frame.add_button("Hit", hit, 200) frame.add_button("Stand", stand, 200) frame.set_draw_handler(draw) # get things rolling frame.start() deck = Deck() player = Hand() dealer = Hand() message = "BlackJack Game. Please hit Deal"
Friday, May 31, 2013
Python Game: Blackjack
This week's game is Blackjack. Go play it here
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